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Visual Studio for Game Development: New Partnerships with Cocos

Hundreds of millions of users play game apps every day across a wide variety of devices — from Xbox and Windows to iOS, Android, and the Web. Over the years, we’ve enjoyed watching Visual Studio grow...

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Do you know about Testin Crash Analytics?

  Testin Crash Analytics is an efficient troubleshooting tool that can monitor all crashes and exceptions in real-time.  As a crash analysis tool, Testin Crash Analytics is custom-made for mobile...

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So many devices, so little time.

Device fragmentation is why we need to test automation for our apps. Most mobile developers can relate to the struggle with issues related to crashing, the fragmentation of the Android market, and a...

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“Unleash the Power of Cocos and Windows” Contest – Supported Code Jam

We’ve got another event coming up in May.  You may already know about our Meetup, and now we’re here to help you finish up your game for the “Unleash the Power of Cocos and Windows” contest. Do you...

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Developer Profile: Jeff Tunnell of Spotkin

Contraption Maker Spotkin’s physics-based, endlessly creative sandbox makes players a different kind of trigger-happy Jeff Tunnell is something of a legend in the PC gaming world, having founded...

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Swiss powerhouse Miniclip continues to grow, with the help of Cocos2D

Headquartered in Neuchâtel, Switzerland, mobile games developer, publisher and distributor Miniclip was founded in 2001 under some rather absurd circumstances. Its first game, called Dancing...

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SDK Box Success Story: Seven Tiles Studio

Andrés Ruiz B., Co-Founder of Seven Tiles Studio in Alcoy, Spain tells us how his team discovered just how powerful and time-efficient SDKBOX integration really is. Seven Tiles was able to reduce their...

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Interview with the team at Ravone Game

The team at Ravone Game talks with us about their use of Cocos2d-x! Ramesh, is the programmer. Hema is the App Tester. 1. Tell us where you came up with the idea for this game. What were your...

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Interview with the team behind: Trig

We are thrilled to have Ben Stokes, the author of Trig talk with us about using Cocos2d-x to make his games! 1. Tell us a bit about yourself and Trig. I’m a 20 year old student studying for a master’s...

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Welcome Cocos Creator Public Beta!

We are so excited to announce that Cocos Creator is now in public beta! Our team has worked incredibly hard on this and it shows. Downloads: Creator for Mac   Creator for Windows Resources: Read the...

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Interview with Paige Marincak, creator of Gataela.

We are super excited to interview Paige Marincak, the founder of Atemly Games, a graduate of the University of Ottawa (specializing in Computer Science), and native to Ottawa, Canada. 1. Tell us where...

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Re-cap: Feb 21, 2016 Bangalore India Meetup.

We are glad to announce that we have successfully conducted our second Cocos event on 21st Feb, 2016 at Moonfrog Labs in Bangalore, India. A big thanks to our Regional Coordinator (@pabitrapadhy) who...

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GDC 2016! Come by and see us.

We are exhibiting at GDC 2016! Where: Moscone West, San Francisco Dates: Wednesday March 16 – Friday March 18 Booth: 1624 (ARM, we are happy to share a booth with them!) Demos: Cocos Creator, VR and...

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Interview with Rusty Moyher, author of Astro Duel (and many more!)

A big thank you! to Rusty for taking the time to talk with us about his latest game, Astro Duel! 0. Tell us a bit about yourself and team. I run my game company Wild Rooster out of Austin, Texas.…Read...

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Interview with Gwenn Guihal, author of YesSir (and it runs on AppleTV!)

We want to thank Gwenn Guihal for talking with us about his game YesSir and surprise, it runs on the latest AppleTV! 0. Tell me a bit about yourself and team. I’m Gwenn Guihal, a French 32 years old...

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Interview with the team at Colto

The team at Colto talks to us about developing educational games with Cocos2dx. 0. Tell us a bit about yourself and team. I’m an Australian married to an Italian with 2 children, living just outside...

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Interview with Michał Ociepa, Lead Developer at ATGames.

This interview we talk with Michał Ociepa, Lead Developer at ATGames about their use of Cocos2d-x. 0. Tell me a bit about yourself and team. Currently, I’m Lead Programmer in small mobile games...

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Interview with Kerry Batts, author of Pro Strategy Football.

For this interview, we talk to Kerry Batts, author of Pro Strategy Football! 0. Tell me a bit about yourself and team. Well, I’m a team of one, LOL!I’m married and the father of two sons, and I have...

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Getting started with the SDKBOX InMobi plugin

InMobi as a Monetization Partner At InMobi, we are pleased to extend our monetization support to the Cocos2d-x community. Currently, we are helping more than 10,000 developers across the world to...

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Interview with Alessandro Aquila, developer of Mathematical Run.

In this interview we talk with Alessandro Aquila, developer of a new game, Mathematical Run. 0. Tell us a bit about yourself and team. I’m Italian, married and father of one child. I am an one-man...

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